![]() ![]() How do I have the game.start method run as well as the countdown() method from my timer? Everytime I try to run both of the methods when "start" is clicked, the JavaScript doesn't run at all. Here's the portion of my game that kicks everything off: Seconds = document.getElementById("seconds") Minutes = document.getElementById("minutes") ![]() We just published a course on the YouTube channel that will help you learn JavaScript by building 7 different retro games. One of the best and funnest ways is to create games. calculate the seconds (don't change this! unless time progresses at a different speed for you.) One of the best ways to learn JavaScript is to create projects. It just seemed to me that there would be some way to get this to work, outside of using the new multi-threading JavaScript libraries. My issue is that, since JavaScript is not multi-threaded, my game countdown timer will not be allowed to run (tick) while a user is concurrently playing my game. (ie the game is timed to end after 3 minutes) ![]() It is a lightweight and dependency-free gaming library, so there is no need to load anything else to make it work. I have both the game and timer written, the timer will start when the user clicks the "start" button for the game. MelonJS is a free JavaScript-based game engine that is easy to learn and powerful enough to create simple platformer games. I'm modifying a Javascript game and need to add a countdown timer (from 3:00 minutes to 0 seconds) at the top of the game board. JavaScript is one of the easiest programming language than compared to c,c++.If you have basics of HTML,CSS and JavaScript then of course you can make 2D Game. Through this game development course, kids will learn the basics of JavaScript programming, HTML, CSS, Visual coding, DOM manipulation using JavaScript. ![]()
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